The Airport Southwest Florida International is located on the south-western coast of Florida and is the second busiest single-runway airport in the U.S. handling around 8 million passengers.
The first plans for building this airport date back to 1973; ten years later it opened as “Southwest Florida Regional Airport”. In 1993 it got its present name. At the same time the runway was expanded from 8,400 ft to 12,000 ft. Since then, the airport has been expanded several times. For example, in 2005 a new terminal building was opened after the old one had exceeded its capacity by factor 2.
This model of the Southwest Florida Intl Airport for X-Plane 10 offers a highly detailed reproduction of the real airport thanks to its 10cm/pixel aerial image and 1cm/pixel ground layout. The developer made sure to use non-repetitive textures. Baked night illumination and ambient occlusion as well as HDR lighting complete the visual impression, while static aircraft, road traffic and both animated and static apron vehicles create a lively area. Additionally, the scenery is compatible with the AutoGate plug-in, adding animated jet bridges and marshallers at all gates, as well as with the HD Mesh Scenery by Andras Fabian.
10 cm/pixel aerial ortho imagery covering the entire airport (approx. 8.41 sq. km)
1 cm/pixel custom ground detail/markings
True-to-life pavement, not repetitive textures
Never-before-done, hand-placed pavement seams covering the entire airport apron, runway and taxiways
Baked-in, ray-traced ambient occlusion on all major buildings
Baked-in, ray-traced night illumination on the airport terminal building
Uses advanced X-Plane features such as 3D spill lights
Accurate building heights, measured using LIDAR (Light Detection and Ranging) elevation data
Designed using XPlane 11-native methods for maximum performance
Animated jet bridges and marshallers at all gates (using the freely available AutoGate plugin by Jonathan Harris)
Complete taxiway network for use by ATC and AI aircraft
Fully compatible with the X-Life plugin by JARDesign*
Works with the ‘Draw Parked Aircraft’ feature introduced in X-Plane 10.50
Makes full use of the new ground service vehicles introduced in XPlane 11
Hundreds of hand-placed objects such as parked cars and streetlights
Animated road traffic
Volumetric grass, parked cars and streetlights can be individually turned on/off to optimize performance*